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- 3DS2IM.EXE - 3DS to Imagine object converter - READ.ME Document
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-
- This document describes the above mentioned program and gives
- other general information.
-
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- DESCRIPTION
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-
- 3DS2IM converts 3DS binary object files to Imagine format for use
- with Imagine modeling/animation software from Impulse, Inc.
-
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- GENERAL NOTES
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-
- - 3DS2IM is shareware. Please, register it if you use it on regular
- basis. Registration will entitle you to a special upgrade to the
- 3D converter/viewer program which is currently is development. By
- registering it, you will be supporting the shareware authors and
- shareware concept itself, which provides inexpensive, quality
- programs as an alternative to overpriced retail items.
-
- - DOS4GW.EXE, included with this distribution, is a DOS extender. It
- allows 3DS2IM to use your extended memory. Many 3DS files are very
- large and contain many objects. DOS4GW overcomes the 640K limit of
- DOS and lets you use all the memory for conversion.
-
- - Imagine currently imposes a 32K limit on the number of faces, edges
- vertices (32K each). Consequently, 3DS files which contain objects
- with more than 32K of vertices, edges or faces will not be
- converted by the shareware version. Registered version will split
- large objects into several smaller ones and group them together.
-
- - Unregistered version will convert only first 25 objects in the 3DS file.
-
- - All the converted objects are grouped to a single axis located at
- origin. To ungroup them, PICK the axis and press Alt-Y.
-
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- Registration
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-
- The registered version will:
-
- 1. Split large objects into smaller ones for use in Imagine.
-
- 2. Handle more than 25 objects.
-
- 3. List objects in 3DS file and allow you to choose which one to
- convert.
-
- 4. Entitle you to free upgrades and a special upgrade to a
- 3D converter/viewer program currently in development.
-
- 5. Give you peace of mind. :->
-
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- HOW TO REGISTER
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-
- To register this copy of 3DS2IM converter, print out the
- REGISTER.FRM, fill it in, and send it with your check or money order
- to the address on the form. The registered version will be sent to you
- either by e-mail or on a disk if you desire.
-
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- SUPPORT
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-
- My schedule tends to change a lot, so if you don't reach me by the
- phone, leave a message, I'll get back to you as soon as possible.
- Alternatively, use E-mail.
-
- To contact me, call (402) 423-1337. If the phone number changes,
- use e-mail or I will try to contact you if you have registered.
-
- Your best chance of reaching me is on Compuserve or Internet. You
- can also find the latest version of 3DS2IM converter in GUGRPA forum.
-
- Compuserve ID: 73021,66
- Internet: zmievski@herbie.unl.edu
-
- If you have found a bug or a technical problem, don't hesitate to
- contact me.
-
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- FUTURE ENHANCEMENTS
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-
- * Full support of hierarchy
-
- * Conversion of surface properties.
-
- * Possible support of RAW and 3DFACE DXF formats.
-
- * Imagine to 3DS conversion (only if I get enough registrations to
- buy 3DS file toolkit from Autodesk. If that happens, you can
- count on full conversion to and from 3DS files including textures,
- morphing, and probably animation. Please, register.)
-
- * Integration into my 3D converter/viewer program with friendly
- GUI interface and many cool features.
-
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- KNOWN BUGS
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-
- NONE
-
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- HOW TO USE 3DS2IM
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-
- To run 3DS2IM you have to have both 3DS2IM.EXE and DOS4GW.EXE in
- your path or current directory. 3DS2IM will *not* run withour
- DOS4GW.EXE.
-
- Usage: 3DS2IM <input>[.3ds] [output[.iob]] [/v]
-
- <input> is the name of the 3DS file you wish to convert. If you
- don't type in the .3DS extension, 3DS2IM will add it for you.
-
- <output> is the name of the output Imagine file that 3DS2IM
- creates. If you don't provide it, the name of the input file plus
- extension .IOB will be used. If you don't provide an extension for
- the output file, .IOB will be added to it.
-
- /v - turns on verbose mode. In verbose mode, 3DS2IM prints out
- addtional information as it processes the file. The information
- includes face and vertex count for each object.
-
- NOTE: 3DS2IM will not convert objects that are composed only of
- vertices and do not have faces. These objects are
- degenerate indicated by "Object has no faces" line after the
- name of the object.
-
- If you see a line that says "Object is too complex.", it means that
- the objects has over 32K of vertices, edges or faces and will not be
- converted by shareware version.
-
- Examples:
-
- 3DS2IM iris /v Convert iris.3ds to iris.iob in
- verbose mode.
-
- 3DS2IM chevy.3ds chevy.grp Convert chevy.3ds to chevy.grp
- in quiet mode.
-
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- IMPORTANT INFORMATION
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-
- 3DS2IM converter is NOT a public domain program. It is Copyright (c) 1995
- by Andrey Zmievskiy. All rights reserved.
-
- This software and accompanying documentation are protected by
- United States Copyright law and also by International Treaty
- provisions.
-
- The Shareware evaluation (trial use) version is provided AS IS.
- Andrey Zmievskiy makes no warranty of any kind, expressed or
- implied, including without limitation, any warranties of
- merchantability and/or fitness for a particular purpose.
-
-
- Thank you for using 3DS2IM!